Archive for the ‘Programming’ Category

We have listened to the dedicated community of A-Band players around the world: we are proud to announce the first A-Band update.

The extensive patch not only adds new game mechanics to the Arcade mode, but also gives the player the option to select between right or left handed configurations as part of the drum kit set up. The reworked game system improves the overall player experience.

The following game trailer has been created as promo video for this release, Noiseaux presents A-Band:


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Due to an error, different languages (Spanish, Italian, French and German) have been introduced in the game. The translations might not be 100% completely or reviewed, therefore we suggest for the best game experience to set the console language to English. To do this follow these steps:

Turn on the console and, from the Dashboard, go to Configuration (last option at the right). Select System -> Console Settings -> English. Reboot your console and enjoy an A-Band 100% bug free!

Please note that this is only a temporary fix, the issue will be completely resolve with the next update. Sorry for any inconvenience this may cause you.

Added a third version of A-Band. This one has less changes, although it still includes new things from our incomplete to-do list. It can be considered almost the first Release Candidate since at this point no more features will be included (for now at least).

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A second version has been uploaded to Playtest. This new version includes changes suggested by the reviewers, bug fixes and “to-do” things left. These are the main modifications:

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Check this bundle for Xbox Live Indie Games, A-Band is in it!

Blud Works

Dear Press,

Note: Please read the 3rd Entry for the contest carefully. In the article it must say your twitter handle and the link to your article. It will lift confusion as we are hosting the giveaway.  
 Please replace the @BludWorks and link, to your Twitter Handle and Link to your article if you are the one posting it.  This is so people know where the information is coming from.

Thank you for your time. 


I am happy to announce the INDIE-POCALYPSE GIVEAWAY for the Xbox Live Indie Games! Currently Xbox Live Indie Developers do not have the ability to do a “Bundle”. We thought it would be very awesome to take a different approach on the situation and try to make it a regular thing.
This contest is asked to be hosted on several media sites such as yours. The contest is simple, all you have to do…

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A-Band has been finally submitted to playtest. Ideally we would like the game available in this phase for around 1 week or 10 days depending on the feedback received. We have been very active in Twitter (@ABand_TheGame) so the indie community knows about it and reach potential reviewers. This has proved to be the most useful way for your game to be tested.

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  Here is a list of the most used game engines fron XNA Game Studio out there. There are different types of engines, for different needs: 3D – 2D, commercial – open source, particles…

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“A series of mixes intended for listening while programming to aid concentration and increase productivity (also compatible with other activities).”

http://musicforprogramming.net