Archive for the ‘Various’ Category


A-Band is a music game based on the Xbox drum kit peripheral.  The Arcade mode features 12 of the most promising indie rock bands from around the world from places such as the U.S., S

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This is what “physical” music looks like. It’s a clever idea from artist Martin Klimas, with an astonishing result.

(via NYTimes)

It´s amazing what you can do these days with £320 worth of equipment:

– weather balloon

– makeshift Styrofoam spacecraft

– four cameras

– cellphone enabled with a GPS

Nice job guys!

Amazing piece of artwork created from a drum solo.

As seen on Gizmodo


Rhythm-based games have seen an interesting evolution in the past ten years. From hitting buttons in rhythm to make PaRappa the Rapper rap, to jumping on plastic floorpads with Dance Dance Revolution, to mashing buttons on plastic guitars, and now to actually dancing in front of the Kinect camera, licensed music in video games have seen some interesting interpretations.

But no one has got it right, not like Revolution X in the arcades. Granted, these other games do a good job of bringing the player into the music, but no one has made me more aware of music like the on-rails shooter that had the special weapon of compact discs.

However, even with Aerosmith’s music and Nineties’ fashion, there’s only so much an on-rails shooter can do. Since Revolution X, the closest game to what I’m about to express has been the cult favorite, Wet from this generation…

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Many articles on the internet have discussed about this topic, taking a pessimist point of view most of the times. Since we have developed a music video game we would like put our two cents with this post.

In 2008 the music genre made a profit of over $1.6 billion. This led to sales declining of 46% per cent in 2009 and another fall of 67% in 2010. These sale numbers cannot be argue, however a different approach, from the one that kills a whole genre, can be taken. It’s clear that the amount of sales of both games and peripherals made, when the genre was flourishing in 2008, is completely unsustainable. Many of the usual music players already had plastic instruments, 3 or 4 music games and access to huge amount of DLC… therefore, why spend any more money in new games that are not innovative and bring nothing new to the already saturated market? However from our point of view, this doesn’t mean that music genre is dead, it only means that the people doesn’t need to buy 2/3 music games of the same franchises each year. There is still a huge music market out there, which is simply all those players that bought games and instruments in the past few years. As one of them, I’m still playing from time to time with them; hence I assume that there are other players in the world who do the same.

The fact that there is no market for “Rock Band 4” and “Guitar Hero 10” doesn’t mean that the music genre is dead. The music genre will be alive as long as people keep playing with their peripheral-based titles and other various music games. To achieve this, it is necessary to introduce new and fresh ideas to the genre. Exactly this is the goal Ubisoft’s Rocksmith, based on the guitar, and the main philosophy of our first title A-Band, based on the drums.

  • Interesting links:

Scott Steinberg deeply discussed this topic on his book Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time (downloadable free here), with a positive and encouraging view of the genre’s future.

We are working very hard towards the end of our first project: A-Band. More news to come!