A-Band has been finally submitted to playtest. Ideally we would like the game available in this phase for around 1 week or 10 days depending on the feedback received. We have been very active in Twitter (@ABand_TheGame) so the indie community knows about it and reach potential reviewers. This has proved to be the most useful way for your game to be tested.

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  Here is a list of the most used game engines fron XNA Game Studio out there. There are different types of engines, for different needs: 3D – 2D, commercial – open source, particles…

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This is what “physical” music looks like. It’s a clever idea from artist Martin Klimas, with an astonishing result.

(via NYTimes)

“A series of mixes intended for listening while programming to aid concentration and increase productivity (also compatible with other activities).”


Kris Steele, in a post on his website, declares that the Xbox Live Indie Game market is far from growing. To prove it, Steele reveals first full day and week trials figures for each of his XBLIG titles.

So who should we blame? According to Steele, Microsoft and their politic of burying the service with the latest Xbox 360 dashboard upgrade.

Microsoft made some improvements recently on the Xbox Live Indie Games program, so why not just put the service in a more visible position in the dashboard? They should care more about all those developers working almost for “free”, implementing and adding content to their platform.

Episode 12: Ten Year Vamp.

Our first game was meant to be a test rather than a real game, an experiment to get the machinery fully working. As the game grew, however, our lead artist Miguel Angel, started to see a lot more potential in the game than we had originally envisioned. This was a turning point for us: our guinea pig of a project would ambitiously grow to become the actual indie game that will be released in a few months time. A-Band was born.


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Lewis Denby’s marketing guide

Lewis Denby

One of the more common troubles I run into during my career as a games journalist is that, sometimes, its seems as though developers don’t want me to write about their titles. Every now and then, when I’m looking for something to pitch to an editor, I browse indie sites to see if I can catch a glimpse of something exciting that I might like to big up. Often, I come across one such games, decide I want to write about it, but then run into a thousand barriers that mean I just… can’t.

To begin with, I was baffled by some of these common mistakes. Surely it’s obvious? But after talking with a few people on Twitter, it turns out that maybe it isn’t. Developers: I assume you want people to know about your game, so here are a few suggestions of what you might like to consider doing in…

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It´s amazing what you can do these days with £320 worth of equipment:

– weather balloon

– makeshift Styrofoam spacecraft

– four cameras

– cellphone enabled with a GPS

Nice job guys!

Amazing piece of artwork created from a drum solo.

As seen on Gizmodo