Posts Tagged ‘music’

Added a third version of A-Band. This one has less changes, although it still includes new things from our incomplete to-do list. It can be considered almost the first Release Candidate since at this point no more features will be included (for now at least).

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A second version has been uploaded to Playtest. This new version includes changes suggested by the reviewers, bug fixes and “to-do” things left. These are the main modifications:

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A-Band has been finally submitted to playtest. Ideally we would like the game available in this phase for around 1 week or 10 days depending on the feedback received. We have been very active in Twitter (@ABand_TheGame) so the indie community knows about it and reach potential reviewers. This has proved to be the most useful way for your game to be tested.

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This is what “physical” music looks like. It’s a clever idea from artist Martin Klimas, with an astonishing result.

(via NYTimes)

“A series of mixes intended for listening while programming to aid concentration and increase productivity (also compatible with other activities).”

http://musicforprogramming.net

Amazing piece of artwork created from a drum solo.

As seen on Gizmodo

Many articles on the internet have discussed about this topic, taking a pessimist point of view most of the times. Since we have developed a music video game we would like put our two cents with this post.

In 2008 the music genre made a profit of over $1.6 billion. This led to sales declining of 46% per cent in 2009 and another fall of 67% in 2010. These sale numbers cannot be argue, however a different approach, from the one that kills a whole genre, can be taken. It’s clear that the amount of sales of both games and peripherals made, when the genre was flourishing in 2008, is completely unsustainable. Many of the usual music players already had plastic instruments, 3 or 4 music games and access to huge amount of DLC… therefore, why spend any more money in new games that are not innovative and bring nothing new to the already saturated market? However from our point of view, this doesn’t mean that music genre is dead, it only means that the people doesn’t need to buy 2/3 music games of the same franchises each year. There is still a huge music market out there, which is simply all those players that bought games and instruments in the past few years. As one of them, I’m still playing from time to time with them; hence I assume that there are other players in the world who do the same.

The fact that there is no market for “Rock Band 4” and “Guitar Hero 10” doesn’t mean that the music genre is dead. The music genre will be alive as long as people keep playing with their peripheral-based titles and other various music games. To achieve this, it is necessary to introduce new and fresh ideas to the genre. Exactly this is the goal Ubisoft’s Rocksmith, based on the guitar, and the main philosophy of our first title A-Band, based on the drums.

  • Interesting links:

http://kotaku.com/5694906/the-music-game-is-dead-long-live-the-music-game

http://uk.wii.ign.com/articles/117/1173968p1.html

http://nintendo-okie.com/2011/08/04/the-opinion-herd-are-music-games-dead/

Scott Steinberg deeply discussed this topic on his book Music Games Rock: Rhythm Gaming’s Greatest Hits of All Time (downloadable free here), with a positive and encouraging view of the genre’s future.